Showing posts with label Battles. Show all posts
Showing posts with label Battles. Show all posts

Sunday, 11 January 2015

The One With the Surprise Game

A couple of weekends ago I met up with my Apocalypse ally, Nick, for him to become my next enemy... Strictly in a friendly match... Yeah...

The match was 2000 points between my Chaos Space Marines (oh yes, no Daemon allies this time) and Nick's Necrons which was the very first time I've ever played against them. Having never really paid much attention to their codex I didn't really know anything about them which meant the entire game was a 5 turn learning experience for me. I can very confidently say that they are an army I'll take more notice of when their new codex hits.

Sunday, 29 June 2014

The Silent War

I realise I've been rather quiet since 7th edition came in and that's because life has been getting in the way again. I have done some painting and played a few games which I'll summarise here.


My very first game of 7th was with the awesome guys at #WS10, specifically Liam and his Blood Angels. Naturally I went with a Daemon/CSM list that contained all four Greater Daemons and a total of 22 Mastery Levels. To cut a long (several hours long in fact) story short it was the least bloodthirsty game ever. First blood didn't get taken until Liam's second turn and that was the only full unit on my side to die. On his side I took one unit with my Great Unclean one.   That's it. Sure there was the odd model here and there but full squads? Just the two. Now it probably didn't help that we were constantly checking the rules for changes and we did get into a few tactics discussions along the way but even so I took 30 minutes for my first Psychic phase. I think the problem was that I tried to use all of my powers instead of picking and choosing the most relevant to each situation and also my experience with Summoning for Daemonology, while effective, was nowhere near as game breaking as the forums and YouTube videos had led me to believe. Cursed Earth was amazing and should be taken if possible. That +1 to Daemon Invulnerable saves was a life saver and it meant that nothing I summonned scattered. I also took a Tau tactic (gun line) and applied it to my Pink Horrors. I spread them across my  deployment and had them direct their powers practically everywhere on the board. I think that could have been very effective later on in the game as more enemies were on the board and is definitely something I'll try again.


My second battle was a test for my third as I needed to see what my half of the list could do (it was a doubles match). I've become renowned within #WS10 for my use of Daemons and Psykers and in all fairness I've definitely earned that reputation. As a result I decided to go with pure Chaos Space Marines and only took one Psyker (what? I can't completely ignore my playing style). In my test run I was tabled in turn 5 due to my own impatience and recklessness so all I had left on the table was my Helbrute and Abaddon. I have to say that Abaddon certainly proved he's worth the points as although he's only slightly above average in terms of shooting he REALLY shines in combat. In my test he single-handedly took down a 10 man unit of Chaos Space Marines (my opponent), a Rhino (unfortunately empty), an Obliterator and his Warlord who happened to be on a bike. In the doubles game he took a hull point from one tank and killed Coteaz in hand to hand (I deployed them so they had to foot slog) My Terminators on the other hand proved to be little more than expensive meat shields and I think I can probably get another bodyguard for a lot less points. Terminators are good but not the way I used them so for Abaddon's guard I'll try something else.


I have to say that I really enjoy 7th so far. Couple of niggling rules issues aside (mostly with how my Psykers generate powers) I think it's been really well put together and somehow seems to work better than 6th and I know at least a few of #WS10 feel the same way.

For now though I'll say goodbye and goodnight but I've got lots more to share over the next few days so please do stay tuned.



Wednesday, 21 May 2014

Nerdvana and the Great Game parts 3 and 4

I'm acutely aware that this post is really very late (the event happened over a month ago) but life has gotten in the way of anything even remotely fun and interesting so now I write my blogs on the commute to and from work. Well at least I do now that I'm no longer needing to power nap there and back.

So April 6th (told you it was overdue) saw the #WS10 gaming group descend on Warhammer World along with several other gaming groups from around the West Midlands for a huge play off. Originally intended to be an inter-group tournament, people on the teams being unable to make it meant that the teams would have been uneven and the event turned into an almost free play against anyone available which ended up being a lot of fun. I was able to play a grudge match against Stuart's Astra Militarum (under the 5th edition codex as the new one wasn't released) and then played against someone totally new who used the mortal enemy of any daemon: Grey Knights. 

Before I get into the details of the matches I have to say that I was both impressed and a little underwhelmed by by the place at the same time. I'll get the negatives out of the way first because there aren't that many; firstly I always thought the place was bigger (still pretty big but much like my models I always thought it would be bigger, maybe I have a thing about size) and secondly I did expect the shop to have things the normal shops don't have what with it being in the middle of the production centre. Probably a good thing though as I'd have spent far too much money. So now the negative thoughts are out of the way, time for the positives!!! Even if I expected it to be bigger the place was still pretty damn big. The gaming hall had so many tables in it it's almost unbelievable and once we got there and the day progressed I was surprised to see that there were still available tables considering how many people there were in the gaming hall. 

Another awesome feature of Warhammer World was the miniatures gallery which is basically a room with the walls lined with display cases that are (usually) filled with all the minis in the GW range. I'll include some pictures of this a little later but I should warn you that I just took pictures of the models I liked so there's certainly nothing of the Imperium in there (though it's been so long I can't actually remember exactly what I snapped besides the obvious). 

The whole point of the trip though was the battling and boy did I battle! The first match I played was against Stuart and his Imperial Guard/Astra Militarum. As with our first match we decided to forget objectives and funky deployment zones and just decided to smack each other around to see who can kill the most stuff. I much prefer that to counting victory points and holding objectives as it's far more pleasing to Khorne. Now I know I should give a blow by blow here of what happened in each turn but it was over a month ago and I've been to bed since then so instead I'll do Stu a favour and link you to his pretty awesome report of our battle (you're welcome dude). http://listenupmaggots.wordpress.com/2014/04/21/ws10gamings-visit-to-warhammer-world/

Just as a quick summary though, the first turn saw me keep a decent percentage of my forces in reserve so what was on the board did get smacked pretty hard. Oh I should say that my list for this was quite experimental as I chose units that a) I've never played before and b) don't get played often in the YouTube videos I watched (and I watched a lot). I borrowed a Soul Grinder from Nick (cheers dude!!), I used Daemonettes, my Skull Cannon and switched back to my good old Great Unclean One. I don't care if he stinks like a slaughterhouse in the middle of a hot summers day, I love that little rotting pus sack. Even without Iron Arm he was still stupidly hard to wound (love it). My Skull Cannon was fantastic and wiped out a whole unit on it's own in one hit which was awesome. The Soul Grinder was pretty damn cool too so I'll be looking at getting me one of those I think and even my Thousand Sons were pretty awesome; they holed up in a building and what couldn't be reached with a Bolter got blasted by psychic powers which was then backed up with the Pink Horrors. So much psychic death!! My Heldrake and Daemon Prince worked together to vector strike many many units and my Daemonettes with their Herald (wielding a lash of torment) glanced a chimaera to death and then charged the surviving crew. The Warp Storm Table as always provided some support which was pretty cool and I realised that I dislike plasma weapons immensely as I didn't get a single shot off with my plasma gun on my CSMs. Oh yeah, the score for my Daemons v Stu's AM currently stands at 2-0 to me. 

My second match of the day was against the dreaded Grey Knights. Now I could have refused to play and I was given the choice but I wanted to play to see what I could do after warming up against Stu. Now before I go into this, I must remind you that my list was very experimental without much real thought about taking on more competitive lists and the list I took on was very much tailored to a tournament style of play. I was more concerned with learning the capabilities of my units than with playing to kill but even so I don't think the game was that much of a crushing defeat and in fact I walked away from that table with my head held high and I learned a lot about my own units in the process. For starters I learned just how truly devastating the Skull Cannon can be after it managed to scatter and struck my Daemonettes and Herald which inevitably killed the entire unit just before they could charge anything. :( *sigh*. I guess Khorne's hatred for Slaanesh won out over killing a blob of Grey Knights. I got them eventually with my Heldrake which performed admirably and killed something each turn from the moment it flew on the table in turn 2 to the moment it finally got blown up in turn 4. My Thousand Sons weathered a lot of firepower as well, though my Aspiring Sorcerer did fall prey to one of those psychic missile things from his flier. Which he had two of but kept one for anti air and one for anti infantry. He had two dread knights too and my soul grinder took one on and while it did get blown to bits it had done enough damage to take the knight down with him. Not ideal as I still had two fliers to deal with but I was pleased that he was one evil hard to kill thing down. My Horrors did reasonably well too considering that Grey Knights have a nasty habit of denying the witch a lot and they took out a few models too. In the end though I did get completely hammered when he trapped me in a corner with nothing but two units of Horrors and their accompanying Herald. No amount of Divination and Warp Storm was going to win it when it got to that point but I waited until the very end so as not to deny my opponent the sweet joys of totally tabling me. Which he did.

This game taught me more about what my units are capable of than my victory did as I saw what happens when Daemons are overwhelmed and what a single mistake can cost in terms of winning and losing. The first mistake I made in that respect was that in the turn that my Great Unclean One hit the board I should have deployed the Portalglyph but I forgot and almost lost the opportunity to do so in the assault phase.  Another such mistake was that I constantly forgot to cast prescience on my Horrors so while I did get an extra dice worth of shots I think I would have done more damage overall with re rolling failed hits. I also learned that the Daemons are horribly susceptible to the weapons that the Grey Knights have as my Daemon Prince and Plague Bearers discovered when they were wiped out all too quickly. My Thousand Sons again held up quite well but in turn 4 they got in the way of a charge and were killed outright with a multiple charge. I'd seen those in the videos online but it was interesting to see how it works in practice, even if it was against my beautiful Daemons.

Of course with the new edition coming out and the new psychic phase (which I've already talked about) and the new Unbound army concept I'm pretty sure that the way I play is going to change and that most of my learning and experimenting will go out of the window while I figure out my style. I imagine I'll stay Psyker heavy but who knows? I guess we'll find out...

Edit: I've found some images of my battle with Stuart so I'll post those soon :)

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