Sunday, 23 June 2013

Terrible Twos

The job today was to finish another Cultist and I'm pretty pleased with the results. In keeping with my new way of painting them this one is inspired by the World Eaters legion. You may be thinking "hold on, that guy isn't red" but alas you either forget or are unaware that I'm painting my World Eaters in their pre-Heresy colours so white and blue are the way to go. The results are below.

Tactical Analysis: Flesh Hounds of Khorne

Flesh Hounds of Khorne
This is the first unit in the Fast Attack section of the Codex and as with all of Khorne's other units they're designed for one thing: smash and kill. The thing that makes these different is their speed which means that in an army designed to hit the enemy head on these will probably hit first. What is a little odd with these units is that they have a couple of little quirks that make them not so straight forward in a tactical sense as the other Khorne units that I've reviewed before.

Thursday, 20 June 2013

Only the Initiated

After a fantastic day out with some friends I had a random flash of inspiration on the bus ride home. I'd been mulling over a few options for my Cultists for a while and wondering which Legion I should tie them to and how I should do it but then I came to the conclusion that they can be representative of ALL the legions and as I have 20 of them I'll get some decent coverage of all of the Traitor Legions. My first in inspired by the Emperor's Children and their worship of Slaanesh (I had a lot of fun painting my Sorceress and I guess I rode the Slaanesh wave). Now I'll admit that he took a while (4 hours almost exactly) but as I look at him I think it was worth it and I hope that you'll agree.

Monday, 17 June 2013

Steady as she Goes

Today has been less about new projects and more about making progress on the projects I've got going at the moment and we'll start with the Herald of Nurgle. I've mentioned in a few previous posts that I wasn't sure what to do to make him better for me but I finally worked it out and the result is...

Sunday, 16 June 2013

Codex Supplements

Games Workshop have released what looks to me to be an experiment in Codex design; release a generic Codex that covers all bases and then release Legion/Craftworld/whatever supplements that contain specific and fluff-based rules to really theme a force and their acid test is the Iyanden supplement. From what I understand it basically contains a whole bunch of rules to make an Iyanden Eldar army perform much more like they'd be expected to based on their back story and (again I'm not 100% sure but this is what I understand) they alter the Force Organisation Chart or alter how the units fit into it or something like that.

Wednesday, 12 June 2013

The Centennial Post

The Centennial
Well here we are, happy 100th post to this blog! Now I've been sat on a project for a couple of weeks now which I thought would be great for my 100th post and that's my repainted Daemonettes. Alongside that (first picture is above) is my Sorceress of Slaanesh. Read on for more information...

Sunday, 9 June 2013

Tactical Analysis: Fiends of Slaanesh

Fiends of Slaanesh
The final unit in the Elites section is the Fiends of Slaanesh and yes, they are pretty damn freaky which goes to show their level of freak if they stand out in an army of freaky things.They're like crab-scorpion-horse-goat things with boobs and lots of them and I can't emphasise enough that they're freaky though because they're so weird they offer one of the biggest scopes for conversion but that's a post in and of itself. Now as with the other Elite choices they're assault troops (I count the Flamers as assault troops because their weapons are for close quarters fighting). As with the other Elite units they are assault units with a twist. Well, all other units except the Bloodcrushers; they are literally just a smash and kill unit. Once again I'll reveal the twist a little later because you know I love a little suspense.

Friday, 7 June 2013

The Shadow in the Warp

This isn't a Daemon post and it isn't a Chaos Marine post either. This is about the thing that even they fear: the Tyranids. Well, one Tyranid. A Hormagaunt to be exact. I was teaching my nephew and a friend of his to paint and I used an old model to demonstrate and let my nephew practice. I had to do a little cleaning up and it isn't completely the way I'd have done it but it's not bad and when Tyranids do get their update I'm tempted to start a Hive Fleet in these colours. The skin was started with Naggaroth Night and initially layered up with Xerus and Genestealer Purple but after many layering mistakes I decided it would be easier and less frustrating to teach dry brushing so they were drybrushed on instead. A final highlight of Xerus Purple and White Scar was drybrushed to pick out the final raised areas. The carapace was left black and various blues were drybrushed on (I think it started with Kantor Blue but I'm not 100% sure). I do remember that the final colour was Temple Guard Blue though. The tongue and eyes were done with Warpstone and Moot Green so that I could demonstrate a glowing effect with the eyes.

Sunday, 2 June 2013

Tactical Analysis: Beasts of Nurgle


Beasts of Nurgle
 Today we will look at the third of the Elites choices which as I'm sure you've noticed by now (and if not then you probably haven't been able to read this intro line) is the Beasts of Nurgle. These are pure and simple assault troops and I say this because they have no ranged attack nor do they have access to one via rewards and the like (so I finally won't have to tell you not to upgrade because you can't!!). I will however say that they're an assault unit with a twist but like all good twists I'm going to tell you that it's coming but not tell you what it is until later... Aren't I just the king of suspense?

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