Flamers of Tzeentch
Originally the Flamers were considered the ultimate in anti-infantry power; even the might of the Terminators fell before a single unit of Flamers and many competitive lists relied on this purely for their massive amount of power. With the update however the Flamers lost a fair amount of their power and the community was in uproar about the fact that they now cannot win a battle with one unit and personally I think this is a good thing. What is the point of having such a wide and diverse range of miniatures that are the most detailed that GW has ever produced (to date anyway) if we only ever use one or two of them? So that's my rant over and back to tactics. Contrary to widespread belief the Flamers haven't become useless but have simply become balanced. They can still dish out a world of hurt in the right situation but they now can't own the field by themselves.